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Patch Notes: 2020-06-14


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#1 Administrator

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Posted 14 June 2020 - 09:56 AM

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Todays update will add a few features and fixes some bugs.

I also add the PVPTable from channel4 to general.
A big thank you to SinCaRa and RockStaR, and also to everyone who wrote their thoughts about it!


New features:
- Cursed Woods (daily) PVP Event (Guide)
- PVP Achievements System (Guide)
- Artifact Snitch NPC added, this will tell you who has the artifact and where he is. (Click)
- Setting added in the settings menu that allows you to see the reform percentage on your equipment.


Fixes and Changes:
- Money boss spawn announcement and location fixed
- Money Boss will always drop 150b with or without boosters and artifact.
- Chaos acroite nerfed from 10% cast speed to 5% cast speed
- P1 pets made immortal
- New C2 Hats requirements changed from 50 quest balls to 25
- Nine curve sp collection C2's have pvp seals like the faction covers now
- Treasure box spawns from Juno bosses removed.
- Fixed a crash if you type 100x \n in the chat window
- Fixed a crash if you type <cmd 1>81</cmd> in the chat window
- Pet fairy problem fixed
- Max reform on new C2 Hats increased

- Last Man Standing buff lowered to 5% instead of 10%


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#2 xAang

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Posted 14 June 2020 - 12:12 PM

you fix the 20% hr Potion from Nine Curve ( Freya Token ) ?

 

 

 Nice Patch Thanks for the work LCGN TEAM


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#3 xHakaishin

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Posted 14 June 2020 - 12:14 PM

you fix the 20% hr Potion from Nine Curve ( Freya Token ) ?

It's accuracy of skills not hr...

#4 Administrator

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Posted 14 June 2020 - 12:14 PM

This potion is not a hitrate potion, it is a accuracy potion.
The effect is similar like the Concentration buff of Knight, it increases the chance to land a stun/stone/snare/other debuff
While normal hitrate does not have this effect.
 


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#5 xAang

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Posted 14 June 2020 - 12:16 PM

This potion is not a hitrate potion, it is a accuracy potion.
The effect is similar like the Concentration buff of Knight, it increases the chance to land a stun/stone/snare/other debuff
While normal hitrate does not have this effect.
 

ty:) my mistake haha :D


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#6 sherk

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Posted 14 June 2020 - 12:34 PM

This potion is not a hitrate potion, it is a accuracy potion.
The effect is similar like the Concentration buff of Knight, it increases the chance to land a stun/stone/snare/other debuff
While normal hitrate does not have this effect.
 

But you loose HR if you use it ???


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#7 Administrator

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Posted 14 June 2020 - 12:44 PM

No you should not lose hitrate when you use it.



#8 ShaaLa♥

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Posted 14 June 2020 - 03:00 PM

What about Archer Cube skill? its bugg or its like it. i use it and cant use it in like 30 secs ,gj,
and some chance we can know what was changed in pvp? Buffs/nerfs


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#9 xHakaishin

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Posted 14 June 2020 - 03:06 PM

What about Archer Cube skill? its bugg or its like it. i use it and cant use it in like 30 secs ,gj,
and some chance we can know what was changed in pvp? Buffs/nerfs

Ur cleric buffed from 1 hit to 1.5 hit
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#10 Chucky V1

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Posted 14 June 2020 - 03:23 PM

My skill bar n°3 has completely disappear. I changed the size of window, Nothing. Any idea?


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#11 KiKo

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Posted 14 June 2020 - 03:24 PM

just reset ur settings



#12 Chucky V1

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Posted 14 June 2020 - 03:27 PM

just reset ur settings

 

quite simply, thx


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#13 Administrator

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Posted 14 June 2020 - 03:28 PM

and some chance we can know what was changed in pvp? Buffs/nerfs

Nothing good comes from writing exact numbers because then suddenly everyone is a number expert while nobody really knows what they do besides those that have worked with it before.
I am sure all changes have been tested both by those that tried to rebalance it aswel as those that played on Channel4 this week.
 


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#14 lemuria1981

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Posted 14 June 2020 - 04:13 PM

But since the update the nine curve monsters have been made stronger, or decrease pve dmg doesn't work anymore. no matter which title you take with decrease pve dmg, the monsters still do almost exactly the same damage


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#15 xXBlacKAngeLXx

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Posted 14 June 2020 - 06:54 PM

I think it's great that the fairy bug has been fixed, but it is getting more and more difficult for people who play pve, as mentioned before, you get a lot more dmg in the new dungeon which now makes pve playing difficult no matter what title you have and also No matter what you throw in items or buffs, you also do less dmg both outside and in the new dungeon.I also hewed botus today and had to find changes there from my dmg and the stun / stone resistances, so it was almost always stunted because hardly any stun away I was stunted again so pve is not really tingling right now :(

#16 Administrator

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Posted 15 June 2020 - 04:34 AM

I will try to fix this today.
I had to put a cap to the PVE bloodseals and buffs because at a certain point it was possible to get almost 0 damage.
But perhaps the cap of 50% (bloodseal and buffs combined) is too small


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#17 Keefe

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Posted 15 June 2020 - 09:54 AM

I will try to fix this today.
I had to put a cap to the PVE bloodseals and buffs because at a certain point it was possible to get almost 0 damage.
But perhaps the cap of 50% (bloodseal and buffs combined) is too small


If we want to have small pve dmg we should take more pvp damage and the other way around with titles, 275 shirt etc etc
.

#18 Administrator

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Posted 15 June 2020 - 10:03 AM

Yes but i dont want you to have a too small pve damage

#19 xHakaishin

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Posted 15 June 2020 - 10:06 AM

Yes but i dont want you to have a too small pve damage

and you don't want more touch the pvp because it's already much random

#20 Keefe

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Posted 15 June 2020 - 01:02 PM

Yes but i dont want you to have a too small pve damage

For it requires the max pve pots, gear etc not every1 have the max stuff required for it I think
.