Today i will do a reboot around 12.45.
Last evening something wend wrong with the Frozen Tundra, the monsters did not get marked dead, even though they were dead.
Which resulted in the Frozen Tundra of last night could not spawn the monsters because "they were still alive"
This will be fixed.
Below are some more details about why i think the lag occurs, if you don't care, you can stop reading from here
This is a graph of the network traffic during the Yesterday evenings frozen tundra.
You can see a clear peak around 8pm.
These are the network packets per second, blue is client to server, gray is server to client.
I about the same peak happened last saturday around 10 or 11am.
So this makes me believe that the problem is actually a little deeper than just frozen tundra.
Some time ago, i increased the range of which players get updated because we had a very high movement speed.
I have changed this range back to the original lastchaos value, this means you don't get updated on what a player is doing that
you can not even see.
In addition i also changed the update rate from the client to server on moving.
Original it is 1 time per second, but because of the high movement speed i changed it to every 250ms.
This also means 4x the amount of data being sent to the server and sent back to all players around you.
I hope these 2 changes will have effect, if not, i will ofcourse change them back.
Right now they are changed back to the original lastchaos setting.